Redtooth Genealogist
The Royal Role is the least flashy of the enchant-a-creature tokens: a small stat bump plus a modest tax that makes the enchanted creature costlier to point removal at. What actually deserves attention here isn't the boost but the replacement rule buried in how Roles work. A creature can only wear one of your Roles at a time, so dropping a fresh one onto a creature already carrying yours sends the old one to the graveyard. Read straight, that's a downside, and often it is; read as a lever, it's a resource. If you have a payoff for enchantments dying, or a stale Role you'd sooner cash out than keep, overwriting one is a feature. The reminder text draws a precise line, though: only a Role you control gets the treatment, so this can't scrub a Cursed Role an opponent hung on your creature. The 2/3 body is deliberate: it blocks, trades, and sticks around after the enter trigger has already resolved, which keeps the card grounded. You're buying durable board presence and a one-shot ward-granting aura, not a threat that ends games. The skill in playing it comes down to tracking which of your creatures is already wearing one of your Roles before the trigger goes on the stack, because the difference between a clean upgrade and pitching a good token lives entirely in choosing the right target.
