Redirect
The closest blue gets to wielding an opponent's spell as a weapon. Where a counterspell tells the stack "this resolves no further," this lets the spell resolve exactly as cast and simply reroutes where it lands. The strategic axis is theft, not denial: a removal spell aimed at your creature now kills theirs, a burn spell pointed at your face goes back to the caster, an Aura headed for one permanent gets stapled to a worse one for them. What stops it from being a strict upgrade over hard countermagic is targeting itself. It needs a second legal target to exist: against a spell with only one possible target, against a truly targetless spell, or against an empty stack, there is nothing to repoint. Modal spells are fair game, though, with a caveat worth knowing: you cannot rechoose which modes a Command or Charm picked, but you can absolutely redirect the targets of whatever modes the caster did select. So it is a reactive card that demands the board state cooperate, and it descends from a line of redirection effects reaching back to Deflection, trimming a mana off that older template to land on a tidy double-blue instant. The payoff when it connects is asymmetric in a way few two-mana answers are: you do not merely stop the opponent's plan, you spend their card advancing yours.


