Redcap Melee
Four damage for a single red mana is a rate the game almost never offers, and the reason it can exist is written into the target clause: point it at anything nonred, and you feed a land to the graveyard. That sacrifice is a color-hate tax dressed up as a drawback, and it inverts the usual logic of conditional burn. Against a red creature or planeswalker, this is pure efficiency: four damage clean, no strings, the mirror-breaker doing exactly the job it was built for. Against everything else, the price scales with how badly you need the kill: a fine trade to blunt a single early threat, a real cost if you are casting it turn after turn into a nonred board. Most discounted burn asks you to earn the rate (Searing Blood wants a death trigger, Skewer the Critics wants spectacle); this one flips the lever, charging a penalty rather than granting a bonus, a penalty you dodge entirely by aiming the spell at the color it was designed to hunt. The result is a hoser that reads like an efficient removal spell against the decks it targets and like a real resource investment against everyone else. The land sacrifice carries a small incidental upside for graveyard-lands strategies, but the point is sharper than that: the more red is in the room, the closer this comes to unconditional premium removal, and the further from it against every other color.
