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Moxonomy

Redcap Melee

InstantRed mana

Four damage for a single red mana is a rate the game almost never offers, and the reason it can exist is written into the target clause: point it at anything nonred, and you feed a land to the graveyard. That sacrifice is a color-hate tax dressed up as a drawback, and it inverts the usual logic of conditional burn. Against a red creature or planeswalker, this is pure efficiency: four damage clean, no strings, the mirror-breaker doing exactly the job it was built for. Against everything else, the price scales with how badly you need the kill: a fine trade to blunt a single early threat, a real cost if you are casting it turn after turn into a nonred board. Most discounted burn asks you to earn the rate (Searing Blood wants a death trigger, Skewer the Critics wants spectacle); this one flips the lever, charging a penalty rather than granting a bonus, a penalty you dodge entirely by aiming the spell at the color it was designed to hunt. The result is a hoser that reads like an efficient removal spell against the decks it targets and like a real resource investment against everyone else. The land sacrifice carries a small incidental upside for graveyard-lands strategies, but the point is sharper than that: the more red is in the room, the closer this comes to unconditional premium removal, and the further from it against every other color.

Redcap Melee (eld)
ELD · #135uncommon
Pricing
Normal: $0.21
Foil: $0.25
Oracle Text

Rules text

Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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