Red Tiger Mechan
A hasty 3/3 for four mana is unremarkable on its own; the reason this robot cat earns a paragraph is the two prices it carries and the different jobs each one buys. Pay the full cost and you get a permanent body that stays on the board. Pay two mana less and you rent that same hasty attacker for a single turn: it can attack immediately, then leaves play as your turn ends, tucking the card back into exile for a proper recast down the line. That split addresses a chronic aggro liability. A three-power haste creature is excellent when it arrives and dead weight once the race stalls into a ground clog, but the discounted mode lets you cash it in as immediate pressure now and reclaim it as a real threat later, spreading one card across two windows. Deployed early, it swings before blockers are up, then removes itself before a sweeper on a later turn can trade with it, and you still own the card. The haste is load-bearing rather than decorative: a creature that exiles itself the moment your turn wraps has to attack on entry, and haste is what lets it. The real purchase is control over timing, when you spend the mana and how much, rather than any raw improvement to the rate.
