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Moxonomy

Reclusive Taxidermist

Creature — Human Druid1 generic manaGreen mana

A mana dork with a threshold clause bolted on, and the two halves point in exactly opposite directions. The tap ability wants you to keep it back, tap it every turn, and treat it as a fixing engine that happens to have legs: it produces any of the five colors, so it slots into greedy multicolor manabases as more than a green source. The +3/+2 wants a full graveyard and turns the same 1/2 into a 4/4 once you have buried four creature cards. Both halves reward the same grindy self-mill or attrition plan, and that is what holds the design together: the deck that fills its own graveyard with creatures is also the deck that appreciates a body swinging from irrelevant to threatening without any additional investment. The threshold is a fixed check rather than a scaling one, so it flips on all at once, and until it does you are running a fixer nobody will spend removal on. That asymmetry is where the card lives: early it is a five-color rock worth ignoring, late it is a beater worth killing, and the graveyard count is the switch between the two states. It descends from the long line of green two-drops that ask you to pick which job you need, but few of them offer to be both a rainbow mana source and a real clock depending on how the game develops around them.

Reclusive Taxidermist (vow)
VOW · #214uncommon
Pricing
Normal: $0.30
Foil: $0.19
Oracle Text

Rules text

This creature gets +3/+2 as long as there are four or more creature cards in your graveyard. Tap: Add one mana of any color.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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