Reclamation Sage
Naturalize artifact and enchantment removal onto a creature, and you change what the answer costs you. Sorcery-speed disenchant effects spend a card to fix a problem; staple that same effect to a 2/1 Elf Shaman and the body keeps earning after the artifact is gone, in any deck that recurs, flickers, or reanimates it. That repeatability is the entire point. A loop with a blink outlet turns one removal spell into a recurring sweep of every artifact and enchantment on the table, and a sacrifice-and-return engine does the same job a turn at a time. The destroy clause is optional, which matters more than it looks: you can run this as pure value when there is nothing worth killing and still keep the green creature on board, rather than holding a dead reactive spell in hand. The lineage runs straight through the green color pie, from the old standby Naturalize down to bodies that carried the same trigger, and it has become the default benchmark for "creature that answers a permanent." The trade you accept is the fragile rate: a 2/1 dies to nearly everything, and the trigger only fires on the way in, so timing the entrance against the right target is the whole skill. It is removal that wants to be flickered, not held.




















