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Moxonomy

Reckoner Shakedown

Sorcery2 generic manaBlack mana

The genius here is that the discard is rarely a dead draw. Targeted hand disruption has always carried a structural risk: cast it into an empty grip and you have paid full price for a whiff. Duress does nothing against a hellbent opponent; Thoughtseize is blank against a topdeck. This design all but writes the whiff out. If the opponent has a nonland card worth taking, you strip it; if they do not, the spell redirects into a permanent advantage, stapling two counters onto something you already control. Crucially, the choice sits with the caster, not the opponent, so the mana usually converts into the better of two effects given the board and the revealed hand. The pure disruption spells it descends from are simply worse against nothing; this one folds its own failure state into a growth clause. The counters landing on a Vehicle as well as a creature is the quiet tell of its era, when black began acknowledging that not every body on your side reads as a creature. It rewards a proactive build with a threat down early, punishing an empty grip and a stocked one alike, and asking the caster to read the game state rather than fire blind.

Reckoner Shakedown (neo)
NEO · #119common
Pricing
Normal: $0.12
Foil: $0.13
Oracle Text

Rules text

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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