Reckless Racer
The looter built into combat, rather than alongside it. Most rummaging effects live on creatures that tap to activate, or on enchantments you trigger on your own turn; this Pilot ties its filtering to becoming tapped, which means an attack does double duty. The timing is sharper than it looks: the loot triggers in the declare attackers step, the moment the creature taps to attack, long before any combat damage is assigned. So you've already swapped a dead card for a live one by the time first strike comes online, and you saw the new card before deciding how the rest of your combat plays out. That coupling is the reason the body is shaped the way it is. First strike keeps a 2/3 trading up, so the creature pressing the offense is also the engine smoothing your draws. The trigger isn't limited to attacking, either; anything that taps it (a convoke cost, an artifact that wants tapped creatures, a tap-to-activate ability elsewhere) feeds the rummage. The price for being so low-friction is the discard-then-draw symmetry: it never nets cards, only swaps quality for quality, and only after you've committed the creature and tapped it down. That symmetry is what stops an aggressive three-drop from doubling as a passive value pile. The card asks you to be attacking anyway and to be holding hands you'd rather reshuffle, turning surplus cards you don't want into ones you might.

