Reckless Pyrosurfer
Battle cry has always been a static-feeling triggered ability: printed once on a body, it fires when that creature attacks and hands the rest of the team +1/+0. Most of its history stamps it on a single anthem-aggro attacker and leaves it there. This scout reframes the keyword as a stackable resource. Every land that enters under your control grants a fresh instance of battle cry until end of turn, and because each instance triggers separately when the creature swings, the pump compounds. Drop two lands before combat and you have a two-battle-cry threat, boosting every other attacker by two; crack a fetchland and play its follow-up and the count climbs again. A keyword usually worth a flat +1/+0 becomes something that scales with how many extra lands your manabase can trickle into play across a single turn. Haste is what makes the design coherent: the extra instances only matter if the creature is actually attacking, and haste lets a freshly cast copy convert a land drop into immediate reach the moment it resolves. The 2/2 stat line is deliberately unremarkable, because this is not the card doing the damage; it multiplies everyone else's. Since the granted battle cry lasts until end of turn, lands played normally in the main phase count too, so the reward is simply front-loading your land drops into the turn you plan to swing wide.
