Reckless Assault
A repeatable damage source that asks two different resources to fire: a generic mana every time and two life on top of it. That second cost is the unusual part. Most pingers gate themselves on mana or on a tapped body that can be killed in response; this one gates on flesh, which a black-red deck is usually happy to spend. The result is an engine whose throttle is your own life total. Each shot is cheap enough to chain (mana permitting), so the ceiling on output is set by how low you are willing to go before the next ping hands an aggressive opponent the points they need to close. As an enchantment, it sits outside the reach of creature removal once it resolves, forcing an answer in enchantment hate or a clock fast enough to outrun a controller who can point damage at faces or one-toughness threats as the board demands. The friction is self-imposed: the activation that clears a mana dork or finishes a game is the same activation that shortens your own race. Reckless Assault asks its pilot to read life as a spendable pool and to feel exactly when the next click costs more than it buys. It is a grinding, patient engine for a color pair that usually prefers to win fast, which is what makes it a curio: black-red attrition, paid for in blood.
