Recantation
The whole engine runs on patience, and every upkeep poses the same wager: leave it on the table to gather another verse counter, or cash in now. The catch is that each counter is also a flare visible to your opponent, telegraphing exactly how large the bounce is loading. Sacrifice it for one blue mana and it returns as many permanents as you waited for: one counter is a Boomerang you badly overpaid for, but four or five is a one-sided unsummoning of an entire board, a tempo reset compressed into a single turn. It targets permanents of any kind, not just creatures, so the bounce can rescue your own lands from a board wipe, or peel back artifacts and enchantments as readily as attackers. The sacrifice clause keeps it from ever becoming a repeatable bounce machine: this is a single detonation, not an engine that grinds incremental value, so the reward goes to reading the table and committing to one decisive turn. Among the early-era cards built on the verse-counter mechanic (all of which asked whether to spend small now or hoard for a bigger effect later), this is the one where the wait scales into something that can genuinely swing a game rather than just buy back a card or two.
