Reborn Hero
Threshold was Torment's bid to make the graveyard a resource you fill on purpose, and this is the keyword's clearest white-weenie payoff: a vanilla-ish vigilant body that, once your graveyard hits seven cards, refuses to stay dead. The recursion is gated twice over, which is what keeps it from being oppressive. First you need the threshold count, so the card is inert in the early turns when a 2/2 most wants to be trading; second, the rebuy is not free, demanding each time it dies and giving the opponent a clean line to ignore the trigger by simply outpacing your mana. The result is a creature that flips from disposable to nearly impossible to grind through in the same game, depending entirely on how full your yard is. That conditional resilience is the design idea: rather than printing a creature that comes back, Torment printed one that comes back only once you have committed to the graveyard as a board state, rewarding the deck that fights through attrition rather than around it. The vigilance is the quiet part that ties it together, letting a recurring blocker also keep attacking, so the same body that walls the ground keeps applying pressure. It is the kind of card that does nothing for the deck not built to feed it and quietly wins the long game for the deck that is.
