Reap the Seagraf
Two bodies from one card slot, deployed in two different colors and two different phases of the game: that is the whole pitch, and it lives entirely in the flashback cost. The front side is a plain black token-maker, the kind of 2/2 any deck wants for chump-blocking or trading. The flashback asks for blue, which quietly declares this a Dimir build-around rather than mono-black filler. That gold-via-flashback construction is a clever way to stretch a card across two colors without printing a multicolor mana cost: cast it for black when you have it, hold the graveyard copy until your blue comes online, and you have spent one card to deploy a body now and a body several turns later. The flashback running two mana costlier than the front side is the price of that flexibility; you pay a premium for the second token because you also chose when it arrives, and the blue requirement gates it to a deck genuinely playing both colors. It rewards a build already grinding the long game, where staggered bodies do more than the raw stats suggest. The Zombie typing is incidental, slotting into the undead-matters tradition black has carried since the earliest sets, but the real design idea is the cross-color flashback: a single card built to live in a graveyard deck spanning exactly the two colors most likely to be milling, looting, and refilling it.
