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Moxonomy

Ready to Rumble

Sorcery4 generic manaRed mana

Five mana for a modal removal spell that either burns a creature or planeswalker for exactly enough to kill most things worth killing, or blows up an artifact, is a rate that reads generous and plays like a compromise. The math is deliberately un-thrilling: 5 damage clears the vast majority of relevant bodies, but at sorcery speed and at a price where cheaper, tighter answers already exist. What the modality buys is coverage rather than efficiency, a single card that folds an artifact-destruction slot into a burn slot so a deck can run one flexible answer where it might otherwise want two narrow ones. That is the tradeoff every "choose one" removal spell negotiates, and this one sits on the expensive end of it. The choice is locked in on cast, so the card leans on its owner to read the board before committing, which is the closest thing to skill-testing a five-mana modal sorcery offers. Its purpose is to smooth out a deck's answer suite rather than to headline one: reliable insurance against both a problem creature and a problem artifact, priced so that neither use feels like a bargain and neither leaves you dead in hand. Plain utility, honestly costed.

Ready to Rumble (snc)
SNC · #119common
Pricing
Normal: $0.08
Foil: $0.17
Oracle Text

Rules text

Choose one — • Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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