Ready to Rumble
Five mana for a modal removal spell that either burns a creature or planeswalker for exactly enough to kill most things worth killing, or blows up an artifact, is a rate that reads generous and plays like a compromise. The math is deliberately un-thrilling: 5 damage clears the vast majority of relevant bodies, but at sorcery speed and at a price where cheaper, tighter answers already exist. What the modality buys is coverage rather than efficiency, a single card that folds an artifact-destruction slot into a burn slot so a deck can run one flexible answer where it might otherwise want two narrow ones. That is the tradeoff every "choose one" removal spell negotiates, and this one sits on the expensive end of it. The choice is locked in on cast, so the card leans on its owner to read the board before committing, which is the closest thing to skill-testing a five-mana modal sorcery offers. Its purpose is to smooth out a deck's answer suite rather than to headline one: reliable insurance against both a problem creature and a problem artifact, priced so that neither use feels like a bargain and neither leaves you dead in hand. Plain utility, honestly costed.
