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Moxonomy

Reach Through Mists

Instant — ArcaneBlue mana

Strip away the Arcane type line and this is the most fundamental cantrip in blue: one mana, one card, no rate-altering rider, no condition. The peculiarity is that the printing spends a whole card slot to do nothing but replace itself, and the only reason it exists is a single subtype tucked into its type line. Arcane was the connective tissue of a spell-matters block, the subtype that fed splice and the various triggers that cared about casting Arcane spells. As a draw spell it is strictly outclassed by anything that scries, loots, or digs deeper; as an Arcane enabler it is the cheapest legal way to put an Arcane spell on the stack, which made it the trigger of choice for splice-onto-Arcane engines and the cast-an-Arcane-spell payoffs of its era. The design tension lives in that gap: a card built to be deliberately unexciting in a vacuum so its tribal-spell tag, not its effect, carries the weight. Outside an Arcane-matters shell it is a worse Opt with none of the selection; inside one it is glue, the one-mana enabler that lets a splice payload ride a near-free body spell onto the stack.

Reach Through Mists (dds)
DDS · #7common
Pricing
Normal: $0.17
Foil:
Oracle Text

Rules text

Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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