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Moxonomy

Reach the Horizon

Sorcery3 generic manaGreen mana

Land ramp that fetches two basics tapped is a familiar shape, going back to the earliest green fixing that traded a turn of tempo for a fixed manabase. The wrinkle is the Town clause. By letting the search grab basic lands and/or Town cards with different names, the card folds a specialty land subtype into the same fetch that would otherwise only reach the five basics, and it does so without asking the caster to run a worse spell. The different-names restriction is what pays for the reach: you cannot rip two copies of the same premium Town, so the reward scales with how varied your Town lands are rather than how many of the best one you jammed. Everything arriving tapped keeps the tempo cost honest, so this is deck-building fuel rather than a board-changer. The design precedent is worth noting: hooking a nonbasic subtype into the basic-land-search template is a clean way to make a niche land type reliably castable without printing a new fetch for every subtype. The engine reads as ordinary green ramp until you notice how much of its value is contingent on Towns existing to be found. Cards built this way age with the pool printed around them rather than on their own text, gaining value every time a new Town enters the format.

Reach the Horizon (fin)
FIN · #195uncommon
Pricing
Normal: $0.28
Foil: $0.33
Oracle Text

Rules text

Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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