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Moxonomy

Razortrap Gorge

Land

Most tapped-unless duals want you at full health, or ask you to pay life, or check for a basic land type you already control. This one inverts the entire premise: the tap clause only vanishes once someone has been beaten down to thirteen or less. The threshold is the whole design. It fires reliably in a deck built to race an opponent's life total to zero, and it rewards you for taking damage yourself, which is precisely the posture a low-curve black-red aggro deck is happy to adopt. Because the condition reads either player's life, a burn plan aimed at your face can unlock your own lands, and a fast clock you set on the opponent does the same work from the other direction. Structurally it descends from the old pain lands and check lands, but it is tuned for a race rather than a grind: a check land wants a stable base already assembled, a pain land bleeds you incrementally, and this one asks the board state itself to have already turned violent before it cooperates. That makes it useless to a control deck that keeps its life comfortably high and ideal for the deck that considers eight life a perfectly reasonable place to be. The tempo penalty and the payoff are the same event: the game getting bloody.

Razortrap Gorge (dsk)
DSK · #267common
Pricing
Normal: $0.28
Foil: $0.30
Oracle Text

Rules text

This land enters tapped unless a player has 13 or less life. Tap: Add Black mana or Red mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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