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Moxonomy

Razorgrass Ambush // Razorgrass Field

Instant // Land

The design problem this cycle of flip-lands sets out to solve is the deckbuilding tax of spending a spell slot on a land: the front face has to earn its keep or the whole trade is a wash. This one earns it by never being dead. The instant deals 3 damage to an attacker or blocker, and the restriction to creatures already in combat is what prices it: you cannot point it at anything until the fight is joined, so it waits in hand until your opponent commits, then rewrites a race by dealing 3 damage to whatever they put on the front line. Once the board stabilizes and the spell would rot, the same card becomes a white source, and the land half is taxed at the door rather than handed over free: paying 3 life brings it in ready to use, while keeping your life total leaves it turned sideways for a turn. Neither half is strictly better than a clean land or a clean removal spell; each costs something the other does not, which is what keeps the two sides honest against each other. What the split actually buys is a smoother curve and insurance running both directions. You trim a card from the spell count without trimming a spell from the deck, since this counts as both, and your worst late-game topdeck is still a removal spell rather than a Plains you had no use for.

Razorgrass Ambush // Razorgrass Field (mh3)
MH3 · #238uncommon
Pricing
Normal: $0.38
Foil: $0.51
Oracle Text

Rules text

Razorgrass Ambush deals 3 damage to target attacking or blocking creature. // As this land enters, you may pay 3 life. If you don't, it enters tapped. Tap: Add White mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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