Raze the Effigy
Modal design's most useful trick is taking an effect that would rot unused and folding it into a card you already wanted to play. Artifact destruction is a situational answer: dead against half your opponents, a wasted card when the artifacts never come. A naked pump spell, by contrast, is the kind of card an aggressive deck happily plays. Stapling the two together lets the artifact answer ride along on the strength of the combat trick, so the beatdown deck gets its hate for free against the matchups that need it and a serviceable trick against the ones that don't. That is the entire pitch: neither mode is remarkable alone (there are cleaner one-mana pump spells, and plenty of dedicated Naturalize effects), but the choice being made at instant speed, after blocks or in response to an equip, is where the value lives. Hold it up and let the turn tell you which half it wants. The +2/+2 is deliberately restricted to an attacking creature rather than any creature, which keeps it from doubling as a combat rescue and pins the pump to the offensive plan the whole thing exists to reinforce. It is a small, honest piece of hedging: red gets to carry its artifact answers without paying the usual cost of a card that does nothing when the answer isn't needed.


