Raze
Land destruction usually costs you tempo to break an opponent's mana: this one inverts the math by spending a resource you no longer need. The additional cost reads as a drawback, but in the deck that wanted it the sacrifice was the point. Pitch a land you had no use for, destroy a land the opponent cannot spare, and a single red mana has set them a full turn further behind while you stay even. In a strategy built to strip an opponent off their lands (the mono-red denial shells of its era leaned on Stone Rain and Pillage for the heavy lifting), this was the cheapest possible follow-up: a one-mana topper that turned spent lands into ammunition once your curve had peaked. The design discipline is that the additional cost scales inversely with how badly the effect helps you. Early, sacrificing a land genuinely hurts; late, after you have already starved the board, surplus lands cost nothing to feed it. That asymmetry is what makes one-mana land destruction printable at all: the card is steep against the player who fires it on turn one, and close to a free strike in the hands of the player who has already won the resource war and only wants to slam the door.
