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Moxonomy

Ray of Ruin

Sorcery4 generic manaBlack mana

Exile is the premium removal effect: it dodges graveyard recursion, sidesteps death triggers, and answers the indestructible bodies that ordinary destruction leaves standing. What sets this apart from black's usual toolkit is the target list. Black almost never touches nonbasic lands, and here it does so with clean exile rather than destruction, folding manland answers and utility-land hate into the same spell that also handles a creature. The Vehicle clause widens the net once more, catching a permanent type most black removal ignores entirely by wording. The price for all that flexibility is written into the mana value and the timing: five mana at sorcery speed sits a full turn behind the instant-speed disruption black leans on, so this is a proactive answer rather than a reactive one. You spend it on your turn, on your terms, and the scry that follows is less a bonus than an acknowledgment of the tempo you have conceded. This is the catch-all exile black reaches for when a format asks it to answer permanent types it usually cannot: no condition on what the target is doing, no clause about the caster, just five mana to make one problematic creature, Vehicle, or nonbasic land vanish and smooth the next draw a little on the way out.

Ray of Ruin (lci)
LCI · #117common
Pricing
Normal: $0.07
Foil: $0.13
Oracle Text

Rules text

Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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