Ray of Distortion
Disenchant, twice. That is the whole proposition: a hard answer to any artifact or enchantment, with a second use already loaded into the graveyard. The front side is deliberately overpriced (the same destroy-target effect has cost two mana since the game's earliest sets), and the flashback rate is steeper still, but the arithmetic was never about the first cast. Flashback was built to fold card advantage into a single card, and on a removal spell that means a two-for-one against permanent-based decks: one answer now, one held in reserve for whatever they rebuild. The graveyard becomes the second copy you never had to draw. Against an opponent leaning on a problem artifact or a key enchantment, the relevant question is not whether you can destroy it but whether you can destroy it again after they replace it, and this card answers yes from one deck slot. The trade-off is tempo: every casting is sorcery-speed-expensive even at instant speed, and the flashback half demands a heavy double-white commitment in the late turns where it is meant to be cast. What it buys is resilience in a grindy attrition fight, two waves of enchantment removal squeezed out of a single inclusion. It is a utility answer designed for the long game, where the second use justifies a rate the first never could.


