Raving Visionary
Two activated abilities, priced apart, that share a single body and feed each other in sequence. The cheaper one is the familiar loot, draw-then-discard filtering that blue has handed to small utility creatures for years; the second, gated behind delirium, costs
and drops the discard entirely to become clean card draw. What makes the design tight is that the first ability is the engine that unlocks the second. Every card you loot into the yard is a step toward the four-type spread (instant, sorcery, creature, land, artifact) that switches the second cost on, so the setup and the payoff run through the same creature. Repeatable, unconditional card draw at this rate would be oppressive, which is why the flat draw is walled off behind a graveyard condition you cannot reach for free and the whole package rides a 1/1 that folds to any removal or blocker. That is a self-contained loop, and a tidier one than most delirium payoffs: elsewhere the enabler and the reward live on different cards, while here the act of enabling is the reward's prerequisite. Most small blue utility creatures that promise a ceiling make you pay a setup tax first and hope the deck reaches it; here the tax and the ceiling live in the same textbox, with delirium acting as the switch that flips from filtering to advantage once the graveyard has done its part.

