Ravine Raider
A one-mana body with a firm evasion clause is a familiar aggressive tool, but pairing menace with a repeatable pump activation solves the specific problem that plagues small evasive attackers late in the game: they stop mattering. Two mana adds a point of power until end of turn, and because the creature already demands two blockers to stop, every point you invest converts cleanly into damage the defender cannot cheaply trade away. That makes it a threat with a floor of one and no meaningful ceiling except your available mana, a body that turns a flooded draw into a clock. The pump is the reward for holding lands you would otherwise waste, and menace is what keeps the arithmetic honest: an opponent forced to gang-block a pumped attacker is spending resources disproportionate to a creature that cost a single black mana to deploy. This is straightforward aggressive glue built to punish durdling with excess mana rather than to overwhelm on rate, and it asks nothing beyond a willingness to keep attacking.
