Ravenous Rats
Strip a card off your opponent's hand and leave a body behind, all in the same two-mana play: that bundling of a mandatory hand-attack trigger onto a creature was a quiet design idea with long legs. It lets a deck spend its early turns doing two things at once, putting a blocker on the board while taxing a resource, and it survives bounce or reanimation to do it again. The pattern recurs across the years: in the body-plus-Mind-Rot designs that doubled the discard, in Liliana's Specter giving the effect evasion, in the recursion engines that turn one disposable creature into a discard loop. The discard's shape is what bounds the rate. The opponent picks which card to pitch, so it cannot strip a known answer the way a targeted Thoughtseize can, and against an empty hand it does nothing at all. The 1/1 is genuinely small, which means the card rewards being played early (when hands are full and a body still matters) and punishes being held too long. An unglamorous common that teaches the discard archetype its grammar before the flashier disruption arrives.















