Ravager's Mace
Most cards that count the four party classes hand you a scaling discount or a value trigger, effects that work fine at one member and simply improve toward four. This Equipment converts the same headcount into raw combat pressure: the power boost climbs one-for-one with each type you field, and menace forces a defender to commit two blockers to stop the swollen attacker at all. The self-attaching enter trigger sets the tempo, arriving already strapped to a creature so the aggressive line closes a turn faster than paying to equip would allow. That equip cost, in the same two colors as the cast, is the tax for redeploying it after the equipped creature dies: no free relocations, no cheap reassignment to whatever survives combat. The reward is front-loaded and the price is real, which is the right shape for a card built to end games rather than grind them. Where the party payoffs of its era mostly reward assembly with incremental value, this one pays the same assembly out as damage on a body that demands a two-creature block just to trade, and taxes the defender's board every time it swings.
