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Moxonomy

Ravaged Highlands

Land

Most fixing asks you to choose between fixing and footprint; this resolves the tension by letting one land do both jobs across the game. Early, it sits in your red sources and taps for Red mana like a slow Mountain, the tapped clause being the tax on having a second mode at all. Late, when the color you actually need has shifted, you crack it for a single off-color splash and accept the lost land drop as the price of flexibility. That dual-use design is the whole reason these lands existed: the sacrificial color-fixer cycle (one per color) was built for a block whose mechanics rewarded a stocked graveyard, so a land that wants to die fed the engine instead of feeling like a loss. The sacrifice mode is deliberately a one-shot rainbow, not a repeatable one: you get exactly one splash out of it, which keeps it from becoming a true five-color enabler while still bailing out a screwed hand. It reads as humble because it is, but the template (enters tapped, taps for its on-color, sacrifices for any color) is a tidy answer to the recurring problem of how to give a deck a splash without warping its early curve.

Ravaged Highlands (ody)
ODY · #324common
Pricing
Normal: $0.17
Foil: $1.85
Oracle Text

Rules text

This land enters tapped. Tap: Add Red mana. Tap, Sacrifice this land: Add one mana of any color.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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