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Moxonomy

Rath's Edge

Legendary Land

The land that eats itself for damage. The activation is deliberately expensive: four mana, the tap, and a sacrificed land per ping, which prices the ability as a slow grindstone rather than a reach spell. What it really sells is inevitability. A deck with extra lands lying around (or a way to recur them) turns each surplus land into a point of damage that no creature can block and no counterspell answers, since the effect lives on a permanent already in play. That is the design tension worth noticing: it converts a resource everyone treats as flooding into a finisher, but only at a rate slow enough that the conversion never threatens to be efficient. The legendary status is mostly a flavor concession to Rath, the artificial plane the card is named for; mechanically it is a colorless mana source that happens to carry a long fuse. It produces colorless mana with the tap, so it costs you nothing to run as a land while you wait for the late game where the sacrifice clause becomes a closing engine. Cards that fetch lands back from the graveyard, or that make extra lands cheaply, are what move it from a curiosity to a clock. On its own it is patient to a fault; given fuel, it ends games one land at a time.

Rath's Edge (nem)
NEM · #142rare
Pricing
Normal: $0.82
Foil: $99.60
Oracle Text

Rules text

Tap: Add Colorless mana. 4 generic mana, Tap, Sacrifice a land: Rath's Edge deals 1 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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