Ratchet Bomb
A board sweeper that has to be aimed by mana value rather than by board state, and the counting problem that creates is what gives the card its character. Most colorless removal of this kind asks nothing of the pilot beyond paying the cost; this one demands a value chosen one tap at a time. It enters with no charge counters, so it can be sacrificed the moment it lands to destroy every zero-cost permanent: tokens, mana rocks sitting at value zero, anything at the bottom of the curve. Each subsequent tap raises the number you can erase by one, and that ticking cadence is what makes it both fair and dangerous. It telegraphs its eventual target a turn in advance, giving an opponent a window to bait or react, but a player who has read the curve correctly can detonate the moment a key permanent lands on the matching slot. The colorless cost is the load-bearing part of the appeal, slotting into any deck while answering things an artifact normally cannot touch: enchantments, planeswalkers, and creatures alike, all sorted by the single axis of cost. The drawback is symmetric and absolute. It destroys every nonland permanent at the chosen value, yours included, so it rewards a deck whose own threats sit on a different point of the curve than the things it wants gone. That tension between universal answer and self-inflicted collateral is what has kept it in the conversation as a flexible, color-agnostic reset rather than a strictly better wrath.





