Ratcatcher Trainee // Pest Problem
One card that comes down as three attackers, spread across two casts. Pest Problem drops two Rats onto the board first, and only later does the 2/1 body follow from exile, so the sequencing runs backward from the usual split: swarm now, threat afterward. Every part of the design points the same direction. The Rats carry "This token can't block," so they exist purely to swing; the Trainee's first strike is live only during your turn, an offensive keyword with no defensive dividend. Nothing here trades or holds ground; it all commits forward. The "can't block" clause is the honest cost of the deal: you get a wide, one-directional attack for the mana, not a flexible board that can also absorb a counterattack. What the card assembles is more efficient than a 2/1 with conditional first strike looks on paper: two bodies plus a creature you haven't spent yet, all off a single card. The Rats read as token fodder for sacrifice payoffs and anthem effects, and the Trainee is the body that cashes in whatever's left once the token half has done its aggression. Small ball on the surface, but the two-for-one it quietly builds does real work for a deck that wants to go under an opponent rather than grind through them.
