Rashel, Fist of Torm
Two keyword mechanics that rarely share a home get stapled together here, and the seam between them is the whole design. Double strike wants a big attacker; exalted wants a lone one; both point toward swinging with a single creature and pouring resources into it. The wrinkle is the second line: granting exalted to your Auras rather than your creatures. Every enchantment you drop on a suited-up attacker stacks another instance of exalted, so a board that would look like overcommitment in most decks (three or four Auras on one body) instead compounds into a solo swing that doubles a rapidly climbing power figure. The 2/4 frame is the honest part: this is not a card that races, it is a card that assembles. It needs the Auras to matter, and Auras are the archetype that has always paid the two-for-one tax whenever the enchanted creature dies, which is the built-in cost that keeps the payoff from being free. What it offers in return is a scaling multiplier on a plan that historically caps out early: exalted has usually been a modest incremental bonus, and doubling it across a stack of Voltron enchantments turns a linear buff into something that grows with the deck rather than plateauing. The knight is less a threat than a rule change for a mono-white shell that has long wanted a reason to over-invest in one attacker.

