Six mana to wheel is the rate the format already knows how to ignore; three mana to wheel mid-combat is a different conversation, and TMT's answer is mostly no. The Sneak line wants an evasive attacker you can pick back up with held open, then a post-combat board that turns seven fresh cards into immediate lethal pressure. TMT does not assemble that deck reliably. It is a medium-speed midrange format with legendary payoffs at uncommon, common creatures cluster at
2/2s and
2/3s, and while evasion exists (24 fliers, 14 menace), haste shows up on eight cards across the whole set. The combat-step refill assumes a clock the format does not hand you. Returning a real creature you cannot recast just to draw is a tempo loss, and the board you redeploy into invites the removal you just gave your opponent a fresh hand to find.
That symmetric draw is the wrong spell where Shredder, Unrelenting and the mythic Turtle legends close games unassisted. Refilling an opponent's grip hands them the answer for your own bomb. The Boros aggro angle is the only real one, and instant speed is the whole reason it functions: empty your hand, fire it on their end step so they discard four cards and you discard nothing, net ahead. That requires you to already be winning on board against an opponent who has also dumped their hand, several turns past when RW wanted the game over.
Pass it wherever a playable exists. The ceiling is a P3 wheel-around for a Boros deck genuinely short on cards, sideboarded into a grind that archetype was already losing.

