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Moxonomy

Ranger's Guile

InstantGreen mana

Protection that arrives at instant speed, folded into a combat trick small enough to leave one mana open all game. The hexproof is the load-bearing word: a single green mana spent in response neutralizes a targeted removal spell, a bounce, an aura, or an Act of Treason effect, and the +1/+1 means the same card doubles as a blocking surprise or a reach-the-finish-line pump when nobody is trying to kill the creature. That dual purpose is what keeps the slot earning its place. A pure protection spell can sit dead in hand for whole games; bolting a stat bump onto the back of it gives the card a floor, so the green deck holding it up is never wasting the slot. Then there is the bluff: with just one mana held open, an opponent eyeing a clean removal spell has to weigh whether that untapped green source means a one-mana answer they cannot afford to walk into, so the card does work even on turns it stays in hand. It does nothing proactive and cannot save a creature from a board wipe or an edict, the two things hexproof was never meant to cover, but as cheap insurance for the one creature a green deck has committed to, it occupies a slot the color keeps wanting filled.

Ranger's Guile (isd)
ISD · #201common
Pricing
Normal: $0.24
Foil: $0.54
Oracle Text

Rules text

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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