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Moxonomy

Rancid Earth

Sorcery1 generic manaBlack manaBlack mana

Land destruction at three mana is already an awkward sell: it trades a card for a card and never advances your own board, which is why Stone Rain and its kin have always lived on the fringes of constructed. What separates this one is a graveyard-density bet. Once threshold is online, destroying the land comes stapled to a Pestilence-style sweep, one damage to every creature and every player. That rider rewards a deck already pointed toward a full graveyard and reframes a marginal disruption spell as incidental board control plus reach. The friction sits in the timing: you need seven cards in the bin before the upgrade fires, so the early-game version is a vanilla land-kill you would rather not be casting, and the payoff arrives only once you have spent the early turns filling the yard. It is a snapshot of how the early threshold era handled the mechanic: a baseline effect colored modestly, with a second mode unlocked by a resource you were accumulating anyway. The single point of damage rarely swings a board on its own, but as a free clause attached to disruption, it nudges the card from "land destruction nobody wants" toward "land destruction that also chips a clock."

Rancid Earth (tor)
TOR · #78common
Pricing
Normal: $0.25
Foil: $5.48
Oracle Text

Rules text

Destroy target land. Threshold — If there are seven or more cards in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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