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Moxonomy

Rampaging Soulrager

Creature — Spirit2 generic manaRed mana

A defensive body that pays you for engaging with a mechanic most decks treat as incidental. The 1/4 frame is the tell: it survives early combat and holds a flank while you assemble the condition, and the reward for unlocking a second door is a swing to attacking size without touching the toughness. That asymmetry matters, because the buff is power-only. Whether the doors are open or shut, the creature keeps blocking through the same range of attackers, so the drawback of not meeting the condition is simply a stalled clock rather than a dead card. Because each Room's two halves unlock separately, "two or more unlocked doors" is less a build-around ask than a natural byproduct of running a few of them and progressing them over a game. The lineage here is the old red beater whose stats live behind a condition (the pump-when-you-cast beaters that trade a stable body for a conditional payoff), reworked so the condition is a board-state you build toward rather than a spell you cast in a window. What keeps it grounded is that the ceiling and the floor are both fixed and visible from turn one: no scaling, no snowball, just a wall that becomes a competent attacker once the doors are open.

Rampaging Soulrager (dsk)
DSK · #151common
Pricing
Normal: $0.02
Foil: $0.06
Oracle Text

Rules text

This creature gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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