Rampage of the Clans
Green board wipes have always charged in a currency the other colors don't: the compensation, not the destruction, carries the design. Where the color's usual disenchant work (Naturalize, Nature's Claim, Force of Vigor) picks a single target and pays nothing back, this clears the entire artifact-and-enchantment axis at once, then hands every victim's controller a 3/3 Centaur for the loss. That clause cuts both ways, and reading it as pure downside misses the point. The tokens go to whoever controlled the destroyed permanent, which means your own cheap artifacts and enchantments (a Signet, a played-out enchantment, spent equipment) convert into bodies you get to keep. One of the sharper uses is precisely that: sweep a board where your permanents are the disposable ones and your opponent's are the load-bearing lock piece, and you walk away with the army while they get a wall of Centaurs standing where their combo used to be. So the math is a subtraction problem, not a bribe. You pay for the blowout by measuring what the destroyed permanents were worth against what the tokens are worth to each player, and the spell tips your way when the thing you have to kill (a game-ending artifact, an enchantment prison, an engine that must die now) dwarfs a 3/3, or when the token distribution itself favors you. The four-mana instant-speed reach is real; the Centaur clause just makes you show your work.

