Ram Through
Fight effects have always carried a structural liability: both creatures deal damage, so your attacker eats a swing back and can trade down against a bigger body or die to a smaller one carrying deathtouch. This resolves that tension by making the exchange one-directional. Your creature deals its power to theirs; theirs deals nothing back. That single omission turns a symmetric brawl into a clean removal spell at instant speed, letting you point a large creature at a blocker or an untapped threat without exposing it to a return hit. The trample clause is the payoff that rewards decks already built around oversized green bodies: instead of wasting the surplus, damage past the target's toughness carries to that creature's controller, converting a removal spell into a reach spell in a single cast. That folds two jobs green usually splits between separate cards, and it does the work at instant speed, so the same card that answers a blocker before combat can also close out a life total when a green deck has no other way to finish. The price is the one written into every fight variant: it needs a creature already on the board and pointed at something, so it does nothing from an empty side. What it asks for is a green deck that was going to deploy a fatty anyway, and in exchange it hands that creature both a removal button and a burn spell.




