Ral's Outburst
Removal that refuses to leave you empty-handed. Izzet's perennial complaint about spot removal is that it trades one card for one card while your opponent keeps developing, and four mana for three damage gets embarrassed by cheaper burn on the raw exchange. What pays for the cost is the back half: an impulse-dig stapled to the removal, so the same spell that clears a threat also replaces itself and improves your next draw. The graveyard half of that dig is not pure disadvantage either; it quietly feeds spells-matter and flashback-style payoffs rather than simply pitching a card. That double duty answers what the color pair's midrange plan is built to protect: it wants every card doing two jobs so it never runs dry in a grind. The three damage is deliberately capped low enough that this is no catch-all against big threats; it is a tempo-and-value tool for clearing early creatures, finishing planeswalkers, or pushing the last points to the face at instant speed while you dig toward your next play. Priced against the efficient one- and two-mana burn it shares a color with, it looks slow, and it is; the trade is mana for card selection, a design that treats digging two deep as worth two extra mana. Whether that trade earns its keep depends entirely on how badly a given deck fears running out of gas.
