Ral's Dispersal
Five mana to bounce a single creature is a terrible rate by any conventional measure, and the second clause explains why the body of the spell isn't the point: this is a planeswalker tutor wearing a bounce spell's clothing. The half-line about searching for Ral, Caller of Storms ties the card to a specific tie-in product where buying the spell came packaged with a guaranteed path to the planeswalker it names. Mechanically that makes it a closed loop with exactly one legal search target, a design that only functions in a curated pairing where both cards are present and everything around them is built to exploit the loop. The tempo half is real (instant-speed removal-by-return that resets a blocker or saves a creature from a sorcery-speed sweeper), but it's overcosted on purpose so the tutor riding along doesn't come free. Search-and-reveal effects that pull a named card to hand rather than onto the battlefield are a gentler template than the usual fetch, and stapling one to a bounce keeps the exchange honest: you pay full freight, eat card disadvantage on the return, and recoup it only if the named planeswalker was the thing you actually wanted. Stripped of the partner it was constructed to serve, it collapses into a clunky five-mana Unsummon with a dead rider.
