Rally to Battle
The vigilance-in-a-can pump spell, built so a white go-wide board can swing without leaving the red zone open. The +1/+3 spread is the tell: the toughness bump matters more than the power, because the point of casting this mid-combat is to survive the crackback, not just to push extra damage. Untapping the team is what turns it from a combat trick into a two-way threat, letting attackers stand back up as blockers on the crawl-back turn or freeing tapped-out mana dorks and convoke fodder for a second use. Most anthem effects in white are permanents that leave a footprint on the board and invite a sweeper; this one does its work at instant speed and vanishes, which is exactly what a token deck wants when it is racing and cannot afford to overextend into a wrath. Stapling three separate combat swings (a pump, a toughness cushion, and a mass untap) onto a single instant is what the four mana buys, and it means the card only earns its keep when the board is already wide enough to make each of those effects hit multiple bodies. Empty the battlefield and it is a dead card in hand; fill it and it reads as a one-card combat blowout with a defensive fallback built in.

