Rakshasa Debaser
Reanimation usually pulls someone else's best dead thing back for a fraction of its cost, then hope it sticks around. This one flips the direction of the theft: the attack trigger doesn't dredge your own graveyard, it steals from the player you're swinging at. That target restriction pays for the effect. You can only grab from the defending player's yard, so the card measures out to whatever your opponents have thrown away, and it rewards timing your attack against whoever just traded off a bomb. The stolen creature comes down under your control, so a well-timed swing both empties an opponent's recursion targets and turns them against the table in the same beat. Encore gives it a second gear that changes what it does late: exiling it from your own graveyard spawns a hasty attacking copy for each opponent, so each copy's attack trigger can steal a creature from the opponent it swings at, a multiplayer-scaled reanimation swing that resolves the card's role as a mass graveyard predator rather than a single-target thief. It costs a full attack to matter, dies to any of the interaction that stops a six-drop, and does nothing against an empty graveyard; but in a game where creatures die constantly, it treats every opposing graveyard as a shared resource pool it gets first claim on.



