Rakka Mar
The math is the whole pitch: pay one red and tap, and a 3/1 with haste arrives ready to swing, repeatable every turn for as long as you have mana to feed it. This is a token factory that builds attackers, not blockers; the bodies come in already able to attack, and the shaman itself lands with haste so the clock starts the turn it resolves. The tap symbol is the brake on the engine, capping it at one body per turn and asking you to commit red mana you might want elsewhere. The 2/2 frame leaves it exposed the moment an opponent decides a recurring threat is worth a removal spell, and there is no death trigger to soften the loss; the 3/1 stat split tells you the intent, tokens that hit hard and die to anything, a wave of disposable aggression rather than a board you expect to keep. That makes the card a clock more than a value engine. Even removal cannot fully blank it: with mana up, you can crack one last token in response before it dies, and absent an answer it swings the turn it resolves, so the haste guarantees a return even in its worst games. Left alone across a few turns it floods the board faster than most decks can profitably trade through. The design folds creature generation and immediate aggression into one repeatable activation, betting durability against the next attack step.

