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Moxonomy

Raking Claws

Instant1 generic manaRed mana

Double strike as a combat trick is a math problem wearing a poker face. Granting it to an unblocked attacker doubles the damage outright, which is often the whole point: this is a burst-of-reach effect first, a combat blowout second. The sharper defensive payoff comes when a blocker steps in, because a creature with double strike lands its first-strike damage before an equal-sized blocker can deal any, turning an even trade into a clean kill or letting your attacker survive a fight it would otherwise lose. The fragility is narrower than it looks. If the opponent has an instant-speed removal spell, the double strike still fizzles once the target is gone; that is the real dead-mana scenario. The cycling clause is the hedge against holding a trick that never finds its window. When the board refuses to line up, the card converts into a fresh draw rather than sitting inert in hand, and that escape hatch quietly changes how many copies you can justify running. A pump spell that can cash itself in for a card is one you can lean on harder without drowning in situational effects during the games where nothing connects. The design does not overreach: it is a plain doubling of an attacker's output, with a built-in exit for the turns when doubling zero is worthless.

Raking Claws (j22)
J22 · #584common
Pricing
Normal: $0.11
Foil:
Oracle Text

Rules text

Target creature gains double strike until end of turn. Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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