Rakdos Roustabout
Blocking is supposed to be the defender's reward: you trade a creature to stop the damage, and the attacker eats the loss. This ogre answers that logic with a small, spiteful clause. Chump it, gang-block it, trade with it in combat, and it still lands a point on the player or planeswalker it was pointed at. The number is almost incidental; one damage rarely swings a race by itself. What the design does is close the escape hatch. A common aggressive-creature problem is that a well-placed blocker turns an attack into pure tempo loss for the aggressor, so the defender blocks freely knowing the worst case is a stalemate. Here the worst case still costs a life, which changes the arithmetic on every combat: the defender is no longer choosing between damage and no damage, but between more damage and slightly less. Stack a few of these and the chip accrues, particularly against a controlling deck that wants to buy time with bodies. The 3/2 frame is the honest price for that persistence: it dies to almost anything and demands attacks to matter, so the ability only pays out while the creature is on the offensive. It is a small, clean piece of aggressive design, the kind that makes blocking a decision rather than a reflex.
