Rakdos Firewheeler
The double damage is the point. Most enters-the-battlefield removal picks a lane: burn a creature, ping the opponent's face, or drain a life total. This design refuses to waste a point, guaranteeing two to the opponent while stapling a second shock to a creature or planeswalker of your choice. That "up to one" clause matters against an empty board: with no target worth shooting, the trigger still lands as two damage upstairs behind a body. The color demand is the honest tax. Requiring double-black and double-red rather than generic mana locks it out of splashes and asks for genuine commitment to a Rakdos manabase, and a fragile 4/3 for four returns little enough that the value has to come from the trigger, not the combat math. The real work is turning a creature slot into inevitability: aggressive black-red decks live and die by their last few points of reach, and a threat that arrives already having dealt two to the face closes games a vanilla body would leave open. This belongs to a lineage of value-on-entry creatures that reward playing to the board and the burn plan at once, punishing an opponent for stabilizing at a low life total without ever having to draw a dedicated burn spell.



