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Moxonomy

Raise the Alarm

Instant1 generic manaWhite mana

Instant-speed token generation is the wrinkle that pays for the modest output here. Two 1/1 bodies is a flat rate by sorcery standards, but flashing them in changes the math entirely: hold up the mana through an opponent's turn, then make blockers in response to an attack, or wait until the end step to develop the board without tipping your hand. The tokens dodge a sorcery-speed sweeper aimed at an empty board, ambush an attacker that committed expecting open ground, and feed convoke, sacrifice, or anthem effects the moment they hit play. That flexibility is what separates this from the pile of two-drops that simply put two soldiers on the table at sorcery speed. The design rewards holding rather than developing: a player with this in hand can leave up two mana and stay reactive, deciding only when the relevant window opens whether the cards become a defensive wall, a convoke discount, or a pair of attackers. This asks you to think about timing rather than tempo, an early-era expression of the idea that when tokens arrive matters as much as how many. The Soldier type and the white anthem ecosystem give the bodies a home long after the initial two power stops mattering.

Raise the Alarm (ddf)
DDF · #25common
Pricing
Normal: $0.22
Foil:
Oracle Text

Rules text

Create two 1/1 white Soldier creature tokens.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

12 sets
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