Rain of Thorns
The modal frame is the entire argument here. Most green disenchant-style effects answer one permanent type for two or three mana; this one bundles artifact, enchantment, and land destruction into a single card and lets you fire as many of the three modes as there are legal targets. Pay six mana with all three lines live and you are stripping an equipment, an aura, and a land off a board in one sorcery. The price is the honesty: six mana for a one-shot answer is a brutal rate when you only need one mode, and the spell rewards you only when you reach a board state where two or three modes all matter at once. That tension (flexibility you almost never fully cash in versus a cost you always pay in full) is what keeps it out of decks that just want to kill an artifact. It belongs to the green silver-bullet tradition where breadth substitutes for raw efficiency: a card you run for the modes you might need rather than the mode you have, accepting a poor floor for a ceiling that can untangle a knot no cheaper spell could touch. Green already has clean answers to artifacts and enchantments at far lower cost, so this is not filling a hole in the color pie; it is a consolidation play, folding three of green's permitted lines into one body and daring you to find the turn where all three earn their keep at once.



