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Moxonomy

Rain of Rust

Instant3 generic manaRed manaRed mana

Entwine is the mechanic that asks you to pay for flexibility twice, and the pricing here is the entire negotiation. At the base rate you are paying a real premium over the era's dedicated answers, since both artifact removal and land destruction came cheaper in their single-purpose forms. What the cost buys instead is optionality without commitment: the same card kills a problem artifact one turn and strands an opponent on a key land another, and against the right two-permanent pressure point the entwine surcharge folds both modes into a single instant-speed two-for-one. That instant speed is the quiet structural advantage. Most land destruction of this school was sorcery-locked, so holding up the choice (or both choices) until an opponent commits gives this a reactive posture the Stone Rain lineage never had. The friction is the total mana: even when you split the difference and pay for both halves, you cross into a tempo loss that punishes greed. The whole design hinges on a single deferred decision, where the cost structure forces a choice between cheap-and-narrow now or expensive-and-complete later, and pays patience over reflex.

Rain of Rust (5dn)
5DN · #76common
Pricing
Normal: $0.09
Foil: $0.47
Oracle Text

Rules text

Choose one — • Destroy target artifact. • Destroy target land. Entwine 3 generic manaRed mana (Choose both if you pay the entwine cost.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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