Raid Bombardment
The payoff that turns a board of small creatures into reach. Most go-wide aggressive decks hit a ceiling: a dozen one-power tokens still get chump-blocked into oblivion, and the defending player only has to plug the ground. This enchantment routes around blockers entirely, taxing the opponent's life total for the act of attacking rather than the act of connecting. The power-2-or-less clause is the constraint doing the balancing: it rewards the cheapest, most disposable bodies (tokens, one-drops, anything you were already flooding the board with) and pointedly ignores the beaters that would make the trigger too efficient. The damage stacks per attacker, so the card scales with the exact thing a token deck wants to do anyway, which is commit a wide board and swing. It pairs naturally with anything that manufactures small creatures in bulk, and the effect lands whether or not those creatures survive combat: even a one-power token thrown under a blocker still pings on the way in. An anthem makes those bodies hit harder when they connect; this makes connection irrelevant. It converts board presence into guaranteed face damage, the resource a token swarm is usually shortest on.



