Rags // Riches
Two halves with no business sharing a card, which is the entire conceit. The front is a serviceable symmetrical sweeper: cheap, shrinking the table by two, leaving your bigger threats standing while early creatures trade down. The back is a fork-and-knife theft spell you can only unearth from the graveyard, at which point it exiles for good. Read together, the aftermath structure encodes a plan: flatten the battlefield with Rags, then reach into the yard for Riches to seize whatever survived or got rebuilt. The honest read on the theft clause is that each opponent picks which creature they hand over, so you are not stealing their best body; you are pulling one creature per opponent off the top of whatever they would least mind losing. That is still a real tempo and resource swing across a multiplayer table, but the steal is wide rather than surgical, and the front half's job is to thin the pool so the choice they get to make is a worse one. The combined mana value reads as eleven because both halves count, but you never pay that lump sum; the cost spreads across two turns, and the card touches the graveyard only once, on its way into exile. Where most split cards ask which half you want now, this one assumes you want both, in sequence, and prices them so the sweeper sets the table for the heist to walk through.


